#i'm still not going to like [redacted] but my judgment of them at the beginning or end of the story isn't the deciding factor
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omgkalyppso · 1 year ago
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there's this "viral?" tw/eet i keep seeing in my circles about how you shouldn't judge a character based on how they are at the beginning of a story but instead how they are at the end and i have to say somewhere that while this is a nice sentiment (i guess???) that it's useless because however anyone judges "a character" has no influence on how YOU interact with that character or its medium AND that character is not a fucking person who can or should be judged on that kind of metric to begin with and no one needs to judge a character based on anything!! its material. its story. its context. are what matter. was that an effective villain? was that a compelling element to the journey? was that a fun and whacky wild ride from start to finish? please have some fun with your stories and your faves! and don't worry about whether they are going to be unproblematic by the end of their experience!
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hunterwritesstuff · 10 months ago
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"Mama's cooking!" Alastor and OC oneshot
So like, this is a comfort fic I made for myself bc I'm trying to repair my relationship with food/trying to get better with eating and I was doing great for almost two weeks, but then I slipped up and felt terrible. This is based off of my experiences and feelings duringmy time trying to improve my relationship with food. Everyone's experience is different. Some things may be OOC, but I don't care. I needed comfort and this is the product of that. Mind the TWs at the start, but if you read, I hope you enjoy!
Also, Ebony and Alastor aren't a romantic ship, rather a QPR one. Please respect that.
Fic is under the cut to be safe.
Tws: Eating troubles, zoning out, self-induced-shame, not being in-touch with reality, character being too tired to cook, and implied past abuse. Read carefully.
(Ebony's POV)
I laid there motionless on the couch, my eyes focused on nothing, my ears barely focused on the music coming from my headphones.
It’s just noise.
I feel my breathing begin to pick up. I missed my time to get breakfast again.
I feel the shame bubbling in my gut, but I don’t have the energy to react. Not now.
I barely notice people passing in and out of the room, whether they are Angel, Husk, Niffty, or Charlie, I pay them no heed, just give a hollow “have a good day”.
I can’t give more of a response than that. I feel hollow. I feel shameful. I feel tired. I feel hungry.
But I don’t have energy to get up. I don’t have energy to cook. I consider taking a nap, but I also don’t want to risk anything.
What would I risk? I don’t know. I live in constant paranoia that something will happen if I let my guard down for one second.
I could get up. I could do things. I just don’t have the motivation to.
Then I hear a familiar sound.
Click. Click. Click. 
Then I see a familiar fair of legs in front of me, wearing corduroy pinstripe pants.
“Alastor.” I say flatly. “What do you want?”
I’m still barely able to make out sounds due to how zoned out of everything I am, but I can tell he says something before walking off. 
Of course my platonic partner leaves me. I would too, if I could.
I hear something akin to pots and pans clattering, but assume he just sorted the pots and pans in the kitchen again due to habit.
That was about when I zoned out pretty much completely again.
About an hour later after stewing in my thoughts for that period of time, I get thrown back to reality by a familiar smell.
A smell that reminds me of singing in the kitchen, of a woman named [REDACTED], of a woman embracing me in a warm hug to tell me it’d be okay, of happier days, days where I was away from my family, of days where I went unharmed for a good period of time.
I find myself getting up off the couch and walking to the kitchen, slowly leaning in.
I hear him humming. Humming one of those old songs I would always hear in the kitchen.
Oh.
I was crying, now.
He must have heard me come in because I soon found him staring at me, wearing not his usual ear-to-ear smile, but a more…genuine one.
A patient smile.
A smaller one.
A pitying one.
No.
It wasn’t pity.
It was understanding.
If it was pity, I would have started to scream at him, yell at him how I did not need any person’s pity.
But I did not. 
We did not exchange any words, we did not say anything, we just exchanged a silent glance.
Then he gently grabbed my shoulder and led me to a table. I did not fight him. I did not understand why I did not fight him, but I did not.
He sat me down at a table and told me to wait a moment. I could hear better now, as I was more in-touch with reality, but it still sounded muffled.
I waited a few moments, and he came out with a bowl. It smelled amazing. It smelled like home.
Then I looked up and saw him smiling at me again.
It was a kind smile.
Not the kind that reached his ears, but just enough to be seen as kind, seen as patient, seen as understanding, seen as non-judgemental.
“Go ahead, dear. It’s all for you, no guilt, no judgment. Just so you can have something to eat without any fear.” He said softly.
“...What if the others come back and stare?” I ask, trying to not let my emotions leak into my voice.
“I told them to leave the hotel for a few hours. They understood. You have a while before anyone comes back. And if you’re still hungry after that first bowl, there’s more in the kitchen.” Alastor answered calmly.
I nod, slowly eating before my pace quickens. I noticed out of the corner of my eye that Alastor wanted to say something, but he did not say it.
He did not want to hurt my feelings.
“...your mama’s cooking did always get me to eat.” I say softly, able to read Alastor’s mind.
“What can I say? Her jambalaya’s so good it nearly killed her!” He chuckled.
That felt weird to hear. He usually let out a full laugh. He did not usually chuckle. And the laugh was usually performative.
“Good enough to raise the dead for a bowl or two.” I joke, trying to lighten the mood.
“And it sometimes did!” Alastor laughed.
I allow myself a chuckle. I can let down my walls around him.
“Thanks, Al.” I smile finally.
“No trouble, Ebony, my dear. Always here to help.” He smiled, returning to his usual smile. “No need to worry about judgment either, I know how hard this is for you.”
I smile, silently thanking him. 
“I think I’m gonna grab some more.”
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samarecharm · 8 months ago
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thank you for the long response! it was geniunely a very interesting read!! also i did not want to imply that you have to 100% like something or else drop it, that was not my intention (/_;)/~~ i just wanted to know what were the pros that outweighed the cons for you to continue the game!! i definitely have my own rant about the persona 5, as much as i love it.
i'm someone who has sunk hundreds of hours (i think about 400) into persona 5 royal, i have played the original as well and,,,,, i don't remember every bit of it as i got much more into royal, but your response definitely dug up some memories of my own gripes with the game as it was then. i bought strikers once i had a switch!! i was super excited to see ryuji and the rest of the gang again, but due to life stuff and me generally not being a fan of button smashers/combo games, i only got like 3 hours into it before i left it alone. also the lack of akechi was disheartening since after royal giving him more story i was wanting /still want more of him as royal, while not fully fixing his confidant, still improved majorly on his character in my opinion. but i trust your judgment, so do you have any tips to get back into strikers? it's really the gameplay that sticks out like a sore thumb to me, i'm not very dexterous with a controler and i get the hang of things quite slowly,,,, but again, thank you geniunely for responding so kindly and elaborating!! (*^ω^)
You are welcome 😊 I try to give the botd for questions like this, bc I have seen and received some very silly comments wrt to complaints of this game (and others people hold in high regard). Not that I am happy to see that you remembered some gripes w a game you liked, but it is easy to become a bit rosetinted about media you enjoy, and its good to go back and say ‘hey actually, theres some stuff i DO wish couldve been changed to make the experience better.’ At least u were polite about asking lmao
I think I am going to have the same problem I had before, so im going to preemptively put my strikers tips under the cut to stop it from bloating up dashboards 😭
I am aware that the warriors style gameplay is not for everyone; its very repetitive by its nature and it can be really bad on the hands if youre not used to it, so I unfortunately dont have a suggestion for making the combat portion of the game easier. But I am halfway through a ng+ of that game, so I at least have tips on how to make the combat less confusing, and how to spend less time on the actual combat itself.
Stick to one character and ignore literally anyone else in the beginning. I am so serious about this. The upgrades you get for ranking up teammates is used to enhance their combos, and that can be confusing in the beginning of the game. I had to fall back onto normal difficulty until i got the hang of everyones combos, so i suggest you do the same.
The ai for your teammates is surprisingly well done, and they will target enemy weaknesses and heal you before you NEED to be healed, which is always better than them simply forgetting to do so. They buff often, but they are a bit lax about debuffing without manual input (ann has Tarunda as a spell AND as a combo finisher, but she refuses to do either unless its targeting a tough enemy). You should prioritize builds that buff your entire team (so the competent team ai rips enemies to shreds) and debuffing enemies.
Combos are almost entirely optional if youre willing to jump in and out of Jails to replenish SP constantly. Spam spells, and switch teammates to spam their spells as well, then leave the Jail and return. Unlike the mainline games, leaving the metaverse does not pass time; only hitting important plot points like getting to the treasure and fighting the jailer counts towards progressing time, so you should abuse it as often as possible.
Due to [REDACTED] spoilers, you WILL need to at least master or understand three characters and their movesets. I obviously suggest Akira as one, but pick two more characters that work well with your playstyle. Ryuji was personally the easiest to understand; hes resistant to flinching, and his finishers are ‘hold X to kill everything around you’. Haru has a wide aoe for her combo finishers, letting her spin and shred through enemies or spam her grenade launcher infinitely. She has the added benefit of gaining more armor and reduced flinching during her hold finishers, so shes good for fighting bosses.
DONT fight those super hard burning enemies. They arent worth it 😭😭 you need to be at least 3-4 jails deep before u can even fight the one in shibuya jail 😭😭 theyre very easy to avoid, so just shimmy past them or ignore the area theyre in outright.
If you focus on understanding Akira, know that each persona has a unique set of finishers (yes, literally each one). If you are thinking of learning combos instead of just spamming spells, I suggest learning the pattern for executing his combos before focusing on what the finishers actually do. From there, you can test out finishers for each persona, and decide which ones are worth keeping based on that. I will say though, that the finishers kinda dont mean anything until you get to the end game, where high leveled personas will have spells like Concentrate or Debilitate as Finishers; but always know that a finisher spell is ALWAYS a spell that you can just as easily cast with SP. Dont make the game more stressful or complicated than you need it to be.
(As an addon, if you can understand Akiras moveset, then learning the other ones will be WAY easier since they are all virtually the same. The only thing you need to memorize is exactly what spell is used on their finishers; it took me forever to realize that Yusukes last finisher is…a combo enhancer…that makes his finishers last forever… and you would NOT know that unless u started learning his moveset since his ai never uses it)
If youre someone who wants to farm and level up to gain access to more personas, you should find the strong enemies around a map instead of constantly reclearing the entire jail. Unlike the mainline games, enemies do not respawn after leaving a floor; you gotta leave the jail and come back to make them respawn. If you are okay w the repetition, it is easier to memorize the spawns of strong enemies (not the minibosses that are burning) and beat them up for good exp and money, esp since all spawns are static. Silky in the Shibuya jail is the first one that comes to mind, since Ann is able to stunlock her w Agis, AND she spawns very close to one of the checkpoints (its before the underground section of shibuya but i cannot remember the name of it) making it easy to jump in and jump out to replenish SP, and continue farming.
And finally, despite what I just said, dont take the bosses of this game too seriously. They arent easy but they are absolutely doable without insane builds and optimization. Bosses have aids in the form of interactables of their respective weaknesses (Shibuya has party poppers with wind affinitiy thats eventually used on the boss to stun them.) Stock up on healing personas, Stock up on Items from Sophias shop, and target weaknesses whenever you can to force an allout attack as fast as possible. The combat can be overwhelming, but at the end of the day, the combat is really just ‘run around from attacks and spam spells or combos until the thing dies’. I hope that helps a little bit, and if push comes to shove, i will always recommend watching a playthrough instead of fighting through a game that feels like a slog to get through. Most of the story comes from the cutscenes and city interactions, so you arent missing much by watching someone beat up shadows for u lol and bc i genuinely LOVE the characters they introduce, its worth it to learn about them.
It sucks that Goro isnt in the game, but it was made prior to Royal iirc (the japanese release was the only one available for some time). I will say though, the themes of this game fit him so perfectly, and if youre of the mind to speculate and make aus, then you will be joining me in the obsession of making Goro interactions w the team. Palaces were about corrupted peoples desires distorting the world around them, and they were always someone so reprehensible, you were not intended to sympathize w them and even debate if what the thieves were doing was wrong. But Jails serve an entirely different purpose, and the end result is having Rulers with depth to them, and the overarching theme of ‘if you fuck up your life and others over the decisions you thought were correct, can you recover?’ And the answer is always ‘yes. No matter what, you can always start over if you intend to do better and be better’, and I think thats a good reason to see the entire story through :)
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